In case you haven't figured it out, that's how it's supposed to work. Operational Method 2: TV-Guidance (AB/RB ONLY). For more information, please see our The thing is, you do not have to use the guidance system at all. if you have bombs on Space Bar, one could assign "Fire Secondary Weapon" also to Space Bar, because as said, whatever weapon firing it normally is assigned to will be overridden while in Weapon Selection Mode. Anything more and the controls are too twitchy. Press lock-on button and 2 circles appear, I try to keep the target in the inner smaller circle and the beep beep beep converts into a long steady sound beeeeeeeeep (is that the lock-on confirmation?). I haven't unlocked missiles myself (Still working on unlocking my Hueys' new armaments and that should take a while), but you can find some youtube videos on it. Once set up, it allows the player to cycle through their primary and secondary weapons, and fire them using the same bound key. So I unlocked the Sparrow, assigned a key to be able to switch between secondary weapons, and now I cannot fire any air-to-air missiles. This differs from other laser-guided missiles, in that the missile is guided by the laser beam itself rather than guiding towards the reflection of the laser on the target. I tried the same setup in RB and it works there! All trademarks, logos and brand names are the property of their respective owners. This is the control which will fire your selected primary weapon (usually your guns), so you should bind it to the same key you usually use for your guns (left mouse button by default). -4. The HVAR rockets are selected and can be fired by pressing the "Fire secondary weapon" key. It is probably going to be the safest method of use, and the most rewarding, but also the hardest. This view gets activated when you push the assigned weapon lock on button, and you can only see it in gunner's view! Report post Posted December 18, 2018 (edited) On 18/12/2018 at 12:41, EpicBlitzkrieg87 said: That's what they do in the game. Add it back if they ever go more modern to the McDonnell Douglas F-4 Phantom II literally a waist of a missile or would they prefer unguided missiles in that era. PhlyDaily made avideo showcasinghow deadly this TV-guidance method is: One other attack strategy with using this missile system would be to launch it from the ground. How to fire radar guided missiles in War Thunder Hunting Fox 569 subscribers Subscribe 352 Share 15K views 2 years ago #WarThunder #Tutorial A quick tutorial on how to fire Fox One type. Lock range: Maximum range that the missile can lock on from. and our By Step 2: Launching the missile. Operational Method 3: Unguided strikes, ________________________________________________________________________. 1. Do you happen to still have the file? Air to Air Missiles - How? - Helicopters Academy - War Thunder JFG80, December 18, 2018 in Helicopters Academy. Operational Method 1: Standard Guidance. the second part of the 2018 Operation S.U.M.M.E.R. Take those both into 8.3 and 9.0 respectively and tell me what you think. It consists of guiding the missile via the assigned keys from the pilot's line of sight at a maximum range in order to hit the target. - Hosting Community Events / Custom Battles. I understand how to fire and guide AAMs, but what about AGMs? We've learnt about the 4 different types - how they work, how to fire them, and how to best use each of them. Valve Corporation. The Skyflashes can be used without firing the Sidewinders first. MCLOS guided missiles are typically guided either by physical connection to the launch platform by a wire, or by radio waves. Look at your Missile Stats. Introduction, Pre-UseInformationand General Specs, 2. And then even when it's growling at least 50% of the time it still doesn't lock (this is at less than 3km usually, and the maximum range is supposedly 4km). thank you so much. PS4 Control Setup | Wiki | War Thunder Amino In real life they lock on a target and follow heat sources. While they generally have lower maximum overload than IR missiles, SARH missiles are not to be underestimated as you often don't see them coming from 10-30km+. Often an additional targeting pod is needed for this, which will take up one pylon. Sometimes they just don't track, even though I have a radar lock, and if the target is any distance below the horizon or you are below 1000m, forget it. Because certain weapons (like ATGMs) can only be fired by one of the crew members (e.g. The Sidewinder is rather poor at tracking and I don't remember having to wait 6 seconds to get a lock with either missile in DCS, but I guess that's off-topic here. So then, when do you launch the missile? It's important to remember their shortcomings though - they're pretty useless above 5km, and even later missiles can still be easily dodged with careful flaring and evading. 2.5 km (1.55 mi): The maximum distance that a radar SPAAG can acquire a lead indicator on an aircraft, 4 km (2.48mi): The maximum effective shooting range of an SPAAG, 7-8 km (4.35-4.97 mi): The maximum range of the Bullpup missile, 8.25 km (5.13 mi): The maximum distance that an aircraft can spot the silhouette of an enemy tank. 2. They were bad at tracking through ground clutter, but I'm pretty sure that many of their characteristics have been artificially nerfed, especially their speed. I don't know if this helps at all, but here's my setup: If I'm in weapon select mode, it still allows me to fire the cannon, even if the missile is active and tracking for example. In the example below the P-47D-28 would usually have to drop its two 1,000 lb bombs first, however with the weapons selector the 500 lb bomb can be dropped first, if desired. The centreline 500 lb bomb is selected. It's way too overpowered and easy to use. How do I use AIR TO AIR and AIR TO GROUND missiles? :: War Thunder speed of aircraft during attack run: After entering missile launch zone, launch missile after: 400 kph (249 mph) 27.4 sec, 500 kph (311 mph) 18.8 sec, 600 kph (373 mph) 12.6 sec, 700 kph (435 mph) 7.87sec, 800 kph (497 mph) 3.58sec, 900 kph (559 mph) 0.00 sec. The currently selected secondary weapon is the Skyflash, and so a ">" symbol has appeared next to the AAM label to indicate air-to-air missiles are selected. They tell you the following: Guidance: How the missile tracks its target, Aspect: What direction it can track a target from. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. At that point, the horizontal distance the rocket travels is determined by its horizontal velocity alone: Now, we can set up an equation for horizontal distance: Once we know "T," we cancalculate how much the missile drops during this period. Instead the bombs must be selected by pressing the "Switch secondary weapons" key until the ">" symbol moves to the bombs (pressing the key will cycle between each available secondary weapon; in this case AIM-9Gs, Skyflashes, 540 lb and 1,000 lb bombs, and SNEB rockets). Look at Guidance system type. event mentioned previously; it is NOT an payloadoptionfor the FJ-4B in the regular tech tree. This page was last edited on 15 March 2023, at 18:53. I also get the fairness bit for those who don't have said vehicles hence immediate nerfs. You can easily reproduce the issue in Simulator Test Flight. In the case of wire-guided missiles, the wire is unspun from the missile as it flies towards the target. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Keep the target in your sights. Now, the way you guide the missile is via flare, and that flare is really only visible at a max distance of 4km from your aircraft, and even then it's virtually just a tiny red dot. Essentially, a smart (or unskilled, depending on how you see it) pilot will simply hold "U" during the entire duration of the missile's flight, and use it to TV-guide the missile directly to the target.
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